Kazakhstan Strategies

Characteristics
Kazhakstan is the country with the highest tech level on start. Try expanding into Russia before you do anything. If Russia is present, expand eastwards into Chinese territory. Once five territories are gained, spam cruises as quick as possible. Research your "NATION" and "MISSILE" capability. Expanding westwards pose a threat, as Europe and South Africa are most likely to be your enemy. Establish diplomacies with a smaller country, if present, for example Iran and Israel. Nuke their capital and capture quickly. Dedicate as much territories as possible to capture the countries quickly. Time is key.

A startup phase is required now; where you annex the Mediterranean [MAKE SURE THAT EUROPE IS DECIMATED, IF NOT, DECIMATE IT USING SUPERWEAPON]. After Spain is down, research your spyware in Europe, it's quite secure. Once completed, start a glorious conquest of Africa. South Africa will usually have the eastern coast of Africa down so that they can attack occupied Iran (That's why you build cruise missiles there). You'll focus on the West Coast. If any territory in the West Coast is occupied, just remove it off the face of the Earth. You need the West Coast. Don't forget to keep a check on the cruise missiles in the Middle East.

Check on your capital often so that your superweapon supply doesn't end. You'll often face resistance from Argentina, which is South Africa/Brazil's unit to expand in the States. Try to remove the east African colonies slowly, no rush. Make your final research maneuver in Europe and unlock the other superweapon. Quickly build it such that you have enough time until the country prepares a first-strike/or has invaded the US. Spam cruises in Africa and make ICBMs in the East. Colonize Russia quickly and make it rain ICBMs. The goal here is to not allow the enemy to expand into Central America and Carribean. Once you have enough items to completely wipeout South America, launch both superweapons at once there and, if required, use some missiles to put the country on cooldown before you attack with superweapons. That's it, you've won.

Australia
This one's a pest. It can be your enemy. It will establish diplomatic relations and spam build cruises at the beginning. It will take its time to research, and is a big fan of superweapons (and can spam them randomly). He'll exert influence in Southeast Asia. Attacking it will provoke its allies and you can't handle multiple first-strikes at once. Problem is, he's very hard to convince, and usually aborts diplomacy talks with you. Usually, try making pacts with China, Russia or the US before Australia gets them.

Research
You have to start researching "NATIONS" and "MISSILE" in the beginning; which is the key to quickly develop one of your superweapons. You can research the other categories together.