Damascus Burner

"THE SYSTEM, WHICH TURNS ENEMY ARSENALS AGAINST THEM AS THEY CHAIN DETONATE THEIR ACTIVE SILOS"

The Damascus Burner is a Superweapon inspired by an inter-silo ICBM explosion incident.

When a target area is selected, a missile transports the payload close to the intended target, where it launches 8 pulse emitters that do no damage but transmits a kill-signal to detonate warheads within their silos.

It slowly destroys a nation that has any nukes, making it useful as it can hit multiple targets, do minimal damage and still destroy the target nations.

Strengths

 * Has to be intercepted from farther away than other missiles.
 * Large area of effect.
 * Short build time.
 * Cascade effect can destroy an entire Superpower (First Strike: Final Hour only).

Weaknesses

 * Ineffective against areas with no warheads (e.g. after enemy First Strike).
 * Slow payload speed.
 * Cascade effect can unintentionally destroy own Superpower (First Strike: Final Hour only).

Trivia

 * In First Strike: Final Hour, if the detonation destroys a nation, the kill-signal travels to a random adjacent nation and the process repeats from there, causing a cascade effect.
 * In First Strike, the kill-signal's spread is greatly limited, only jumping up to one nation.